Role: 3d Modeler / UV mapping / Texture artist / Concept artist / Lighting / Compositing
This character was the result of a few concepts I came up with sometime ago. I wanted to create a character that resembled an old bicentennial creature living in solitude, basically the last of his kind.
I really loved getting lost into details and adding little objects from the past as well as designing and sculpting a lot of different items.
I spent quite a bit of time researching and gathering reference for antique items, facial expressions, skin imperfections, clothing and environments.
At the bottom of the page you‘ll find additional renders and a little ‘making of’ video that details the development of this character.
AIso if you’d like to know more about the technical process behind ‘The Hermit’, please visit RizomUV website and check out my interview on the topic.